Re: Final Words - Apollo's Notebook « Reply #30 on Jun 28, 2008, 9:16pm »
I don't come from where Eli, Will, and Cass are from, I originally was recruited from a Mole game I was following that Sam advertised on and David (David David, not Tenchi David) was also following.
I have another games board I am on which was relocated from a larger site that started going way downhill, so I made our own and we have about 40 members. It's nothing fancy, but Tom (Spies 5 John) was from that board and he said he signed up but just didn't like the game at all once he was in it. It's understandable I guess cause only a couple people from my board even know what Mafia is and he took a gamble in signing up for a game he was barely familiar with.
I joined at Didder with Elias after Spies 3 cause I really liked Jessica in the game and was looking for Mafia games in the off season before Spies 4. That's where I met the other 2, who were introduced to Spies from there...
tl;dr, I found out about Spies from some mole game that Sam addied on, and after Spies 3 I joined Eli's board where Will & Cass are from.
Re: Final Words - Apollo's Notebook « Reply #32 on Jun 28, 2008, 9:53pm »
I'm pretty sure that Will found out about Spies from Didder though. Could be wrong. My point was that Elias and I are on Didder, yes, but that's not where we heard about spies, I was just explaining I have another board that is my "home"
Vince?? Guile?? Maggie, Apollo? Jiselle? Jiselle attended like nearly every single round of that endurance challenge. =P Your examples only help prove my point.
I think we might have a different perspective here. I think you're seeing things from the mod point of view, whereas I'm looking from a fellow player point of view. You see confessional posts, and participation in activities. I'm seeing things from frequency of burg posts and time on AIM.
From your perspective, I think you're absolutely correct in saying they were active participants. Most of those players had good confessionals and were strong contributors to activities. From my perspective, the only players I considered highly active were players such as myself, Darla, Carly, Donnie. Those were the people whose presence I saw the most.
Those players were active players. They certainly put more than enough time into the game, but I would still classify them as middle of the road (mofos) and I doubt they would seriously disagree.
spies5Paige (1:52:37 AM): Eat animals and pray for 10 hours straight spies5Paige (1:52:58 AM): And then you may be worthy of being in Otto's presence spies5Cookie (12:10:56 AM): You have rode me so hard I still have tire tracks. spies5Samantha (5:53:25 AM): i've found with darla, if you grab her ass spies5Darla (11:33:35 PM): i will give katie crabs
Re: Final Words - Apollo's Notebook « Reply #34 on Jun 30, 2008, 3:16pm »
Can we please stop with all the "I don't think the mod should interfere" thing already?
This is Spies, not Mafia. Sam is more like the omnipotent producer from "The Truman Show" than he is a neutral mafia nerd mod. He's not in it for the purity of result, he's obviously in it to enrich people's lives by bringing them the warmest, most entertaining game possible.
I can understand some constructive criticism, but any attempt to guilt Sam into changing his production techniques by comparing this game to plain jane mafia is just silly. Ask yourself this: has any game outside of this site ever had the same impact on you as one of these games? Naw, didn't think so. Ain't broke, don't fix.
Joined: Dec 2007 Gender: Male Posts: 862 Location: The Embassy
Re: Final Words - Apollo's Notebook « Reply #36 on Jul 1, 2008, 3:55pm »
Carly, well... if this were a TV show, with 30 players and ~5 million viewers, then obviously the priority would be towards providing entertainment for the viewers. If this were an Olympic sport, then the priority would be a strict set of straight-forward gameplay and rules.
Spies isn't an Olympic sport and it's not a TV show, so the focus needs to be on the entertainment of the players. And flat out, a mafia game is only as good as the people playing it, period. If every single elimination, someone in the top 20% goes, the game is going to suck because no one will care.
So I'm never going to really apologize for removing inactives forcibly, and I'm going to continue to do that as I have been. During this Episode 11 in the game, tons of the more active players had been eliminated, leaving us with a set of four people in particular who either were busy at the moment, not engaged, or burned out. (Angus, Finn, Katie, Evie). I asked all four if they wanted to volunteer themselves for the Imprisonment slot, as Luke's removal counted as an Exile because the pattern of removals is Exile/Imprisonment/Exile/Imprisonment. To balance the game setup numbers (NOT the spy/citizen numbers), another person needed to be removed due to this unfortunate scenario. The way to make this most fair for everybody was to ask someone if they wanted to leave.
Actually I didn't think anyone was going to accept, so I already had an alternate plan laid out and prepared to go, but then right before enacting it I log on and see Evie changed her mind so we went with that. Bummer because I was really looking forward to this new thing.
Re: Final Words - Apollo's Notebook « Reply #37 on Jul 1, 2008, 8:28pm »
I actually think the way that Sam took care of stuff was pretty fair. It's not his fault that the one person who volunteered to go was a citizen in most other people's eyes, and it's not his fault that the person who cheated and was removed was an obvious citizen... And he's got it right about the entertainment thing.
It would be a bummer seeing Emma, Kiyoshi, Grace, John, Paige1, Delilah1, etc. at the end of a spies game.